Little Johnny has
Cirrhosis
by Team Florida Orange Juice
Development Timeline
WEEKLY MEETING - TUE
10:30-11:00 AP/M 3313
Week
|
Graphics & Gameplay
|
Sound
|
Physics
|
Networking
|
Input
|
Art
|
1
|
Research
|
Research
|
Research
|
Research
|
Research
|
Research
|
2
|
Complete Basic
Framework
|
Complete SoundSystem
|
Start basic
collision detection routines, math libraries
|
Basic client/server
classes up & running
|
Keyboard
|
Concept Art
|
3
|
Simple Menu, Render
Environment, Single Ship
|
Resource Gathering
|
Bezier Curves for
Camera Paths
|
Be able to connect, send
basic data
|
Gamepad
|
3D Model &
Texture Generation
|
4
|
Ship can move around
over the network & fire
|
Resource Gathering
|
Integration
|
Integration
|
X
|
3D Model &
Texture Generation
|
5
|
Enemies, player
deaths, collisions,…
|
Resource Gathering
|
Finish Collision
Detection
|
X
|
X
|
3D Model &
Texture Generation
|
6
|
Particle Effects
& Eye Candy
|
X
|
X
|
X
|
X
|
Refinement
|
7
|
~Spec Freeze~
|
~Spec Freeze~
|
~Spec Freeze~
|
~Spec Freeze~
|
~Spec Freeze~
|
~Spec Freeze~
|
8
|
Optimize
|
Optimize
|
Optimize
|
Optimize
|
Optimize
|
Refinement
|
9
|
Beta
|
Beta
|
Beta
|
Beta
|
Beta
|
Beta
|
10
|
Release!
|
Release!
|
Release!
|
Release!
|
Release!
|
Release!
|
|
Planned Morale for the
Quarter:
1. HEY, THIS IS GOING TO BE GREAT
2. Hey, this is going to be really good
3. Oh my god
4. hey, we're doing it
5. HEY, WE'RE DOING IT
6. WOW!
Website
by Andrew Strauss and Justin Klein (2004)