Little Johnny has Cirrhosis
by Team Florida Orange Juice
Latest Version:
This is the version we played at the BIG demo. It will probably be
the last version of Cirrhosis :(, but it is AWESOME and we found it to be
a BLAST to play. Hope you enjoy.
The game settings are tweaked so that it should take 4 players around 10 to 15 minutes to beat
in death match mode. Multi player death match is way more fun than single player, and we
reccomend that you get some friends together to play, but if you want to be able
to beat the game & see the boss in single-player mode, you may want to change
some of the following values. Each of these files are located in the "cfg" directory:
In Main.ini, Fullscreen=0
In Network.ini, RunDeathMatch=1. Deathmatch mode means that room changes are caused by
the deaths of other players, whereas in non-deathmatch, room changes occur once
all of the enemies in a room have been killed. When you start a game in single-player,
it automatically disables deathmatch mode.
In Network.ini, KillsToChangeRoomsOn=4 can be increased or reduced to make the game
go more slowly or more quickly.
In World.ini, EnemiesAtOnce controls how many enemies are in a room at a time.
In World.ini, the NumMutate, NumCold, etc values determines how many of
each type of enemy must be killed before you move on to the next room.
In Enemy.ini, MaxHealth=1500 under the [EnemyBoss] section can be reduced
to make the boss easier to defeat with fewer players.
We really don't recommend changing any values other than these, as the physics, weapons, etc have all
been carefully tweaked, and not every value does exactly what you think it does (changing certain
values alone is known to cause serious instabilities, memory leaks, etc...so please, leave them alone!)
If you like, you can start the server seperatly and skip levels
with the ultra super bitchin server control panel to get to the boss quicker
(to do this, you'll have to set the game to non-fullscreen in the main.ini file).
Remember that this game has gamepad support, so if you have one, use it! It's WAY more
fun than playing with the keyboard :)
To install, extract the files in the zip and run Cirrhosis.exe
To start a server, simply go to multi player and run as server
While multiplayer works, the game was designed to run over a LAN
and not the internet. It will run VERY slowly
if you try to run it over the internet.
New for this version:
Death-Match mode
3D Positional Sound
AWESOME server control panel that lets you manipulate the world
Final Boss at the end of the 4th room
Some cutscenes revised, some added
One new enemy type (ebola)
Tons of network optimizations
Tons of New sounds
Power Ups randomly spawn in AND are shown on the radar
Enemies spawn in as they are killed
Several new power-ups (including Alcohol Bomb!)
Background debris
Shaded lifebars
Kill messages (in deathmatch)
Billboarded projectiles
Fixed Load Screen
Different textures for different rooms
New scoreboard & scoring system
Tweaked AI and enemy responses
Camera pulled back to give larger field of view
And MUCH more
Old Versions:
To install, extract the files in the zip and run Cirrhosis.exe
To start a server, simply go to multi player and run as server
While multiplayer works, the game was designed to run over a LAN and not the internet. It will run VERY slowly
if you try to run it over the internet.
New for this version:
Heads up Display
Ship Explosions
Multiple Weapons
Ammo
Power Ups
Room changes when you beat a room
Ability to win the game
Ability to lose the game
Scoreboard
Completely redone motion
Collision with the world
Revised enemy AI
Room transitions in tubes
Enemies in other rooms
Death Animations / Explosions (complete)
Multiple laser levels
Machine Gun
Lightening Gun
TONS AND TONS of bug fixes
And MUCH more
To install, extract the files in the zip, launch the client, and select "Single Player."
While multiplayer works, the game was designed to run over a LAN and not the internet. It will run VERY slowly
if you try to run it over the internet.
New for this version:
Single Player Mode
Run As Server Mode
Level-Of-Detail optimizations (should run MUCH faster on older video cards
Clients aren't entered into the world until they've finished loading
MUCH smoother motion
Lives
Death Animations/Explosions (incomplete)
Respawn after death
Radar
Revised/Fading shields
Camera-world collisions
Rapid fire
More advanced lighting
Spotlights
5 Different types of enemy AI
Animated Enemy Models
Multi-Layered Backgrounds
-----------------------------
This is a VERY early beta version.....don't expect a lot.
To install, extract the files in the zip, launch a server, and in the client, connect to
localhost.
The game was designed to run over a LAN and not the internet. It will run VERY slowly
if you try to run it over the internet.
New for this version:
Multiple enemy types
Enemy damage from projectiles
Player damage from projectiles
Death camera effects (Not the game will hang after you die and must be force quit)
Cooler shields that come on AFTER you active them :)
Enemy rotation on axis
----------
This is a VERY early beta version.....don't expect a lot. The game really isn't
a game yet. To install, extract the files in the zip, launch a server, and in the client, connect to
localhost. The game was designed to run over a LAN and not the internet. It will run VERY slowly
if you try to run it over the internet.
Website by Andrew Strauss and Justin Klein (2004)