Little Johnny has Cirrhosis
by Team Florida Orange Juice
Downloads

Latest Version:

6-4-2004: Little Johnny Has Cirrhosis Version 1.0

         This is the version we played at the BIG demo. It will probably be
    the last version of Cirrhosis :(, but it is AWESOME and we found it to be
    a BLAST to play. Hope you enjoy.

    The game settings are tweaked so that it should take 4 players around 10 to 15 minutes to beat
    in death match mode. Multi player death match is way more fun than single player, and we
    reccomend that you get some friends together to play, but if you want to be able
    to beat the game & see the boss in single-player mode, you may want to change
    some of the following values. Each of these files are located in the "cfg" directory:
        In Main.ini, Fullscreen=0
        In Network.ini, RunDeathMatch=1. Deathmatch mode means that room changes are caused by
        the deaths of other players, whereas in non-deathmatch, room changes occur once
        all of the enemies in a room have been killed. When you start a game in single-player,
        it automatically disables deathmatch mode.
        In Network.ini, KillsToChangeRoomsOn=4 can be increased or reduced to make the game
        go more slowly or more quickly.
        In World.ini, EnemiesAtOnce controls how many enemies are in a room at a time.
        In World.ini, the NumMutate, NumCold, etc values determines how many of
        each type of enemy must be killed before you move on to the next room.
        In Enemy.ini, MaxHealth=1500 under the [EnemyBoss] section can be reduced
        to make the boss easier to defeat with fewer players.
    We really don't recommend changing any values other than these, as the physics, weapons, etc have all
    been carefully tweaked, and not every value does exactly what you think it does (changing certain
    values alone is known to cause serious instabilities, memory leaks, etc...so please, leave them alone!)

    If you like, you can start the server seperatly and skip levels
    with the ultra super bitchin server control panel to get to the boss quicker
    (to do this, you'll have to set the game to non-fullscreen in the main.ini file).

    Remember that this game has gamepad support, so if you have one, use it! It's WAY more
    fun than playing with the keyboard :)

    To install, extract the files in the zip and run Cirrhosis.exe
    To start a server, simply go to multi player and run as server

    While multiplayer works, the game was designed to run over a LAN
    and not the internet. It will run VERY slowly if you try to run it over the internet.

    New for this version:
        Death-Match mode
        3D Positional Sound
        AWESOME server control panel that lets you manipulate the world
        Final Boss at the end of the 4th room
        Some cutscenes revised, some added
        One new enemy type (ebola)
        Tons of network optimizations
        Tons of New sounds
        Power Ups randomly spawn in AND are shown on the radar
        Enemies spawn in as they are killed
        Several new power-ups (including Alcohol Bomb!)
        Background debris
        Shaded lifebars
        Kill messages (in deathmatch)
        Billboarded projectiles
        Fixed Load Screen
        Different textures for different rooms
        New scoreboard & scoring system
        Tweaked AI and enemy responses
        Camera pulled back to give larger field of view
        And MUCH more

Old Versions:

5-30-2004: Little Johnny Has Cirrhosis Version 0.4

         To install, extract the files in the zip and run Cirrhosis.exe
    To start a server, simply go to multi player and run as server
    While multiplayer works, the game was designed to run over a LAN and not the internet. It will run VERY slowly if you try to run it over the internet.

    New for this version:
        Heads up Display
        Ship Explosions
        Multiple Weapons
        Ammo
        Power Ups
        Room changes when you beat a room
        Ability to win the game
        Ability to lose the game
        Scoreboard
        Completely redone motion
        Collision with the world
        Revised enemy AI
        Room transitions in tubes
        Enemies in other rooms
        Death Animations / Explosions (complete)
        Multiple laser levels
        Machine Gun
        Lightening Gun
        TONS AND TONS of bug fixes
        And MUCH more

5-22-2004: Little Johnny Has Cirrhosis Version 0.3

         To install, extract the files in the zip, launch the client, and select "Single Player."
    While multiplayer works, the game was designed to run over a LAN and not the internet. It will run VERY slowly if you try to run it over the internet.

    New for this version:
        Single Player Mode
        Run As Server Mode
        Level-Of-Detail optimizations (should run MUCH faster on older video cards
        Clients aren't entered into the world until they've finished loading
        MUCH smoother motion
        Lives
        Death Animations/Explosions (incomplete)
        Respawn after death
        Radar
        Revised/Fading shields
        Camera-world collisions
        Rapid fire
        More advanced lighting
        Spotlights
        5 Different types of enemy AI
        Animated Enemy Models
        Multi-Layered Backgrounds
-----------------------------

5-11-2004: Little Johnny Has Cirrhosis Version 0.2

    This is a VERY early beta version.....don't expect a lot.
    To install, extract the files in the zip, launch a server, and in the client, connect to localhost.
    The game was designed to run over a LAN and not the internet. It will run VERY slowly if you try to run it over the internet.

    New for this version:
        Multiple enemy types
        Enemy damage from projectiles
        Player damage from projectiles
        Death camera effects (Not the game will hang after you die and must be force quit)
        Cooler shields that come on AFTER you active them :)
        Enemy rotation on axis
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5-10-2004: Little Johnny Has Cirrhosis Version 0.1

    This is a VERY early beta version.....don't expect a lot. The game really isn't a game yet. To install, extract the files in the zip, launch a server, and in the client, connect to localhost. The game was designed to run over a LAN and not the internet. It will run VERY slowly if you try to run it over the internet.


Website by Andrew Strauss and Justin Klein (2004)