/**
* Class GLWindow
written by Justin Klein, 2004
**/
/**
* Create and display an OpenGL Window:
* -hInstance: An
instance to the app that will own the window
* -windowsProc: Windows callback proc that will receive
* messages occurring in
the OpenGL window
* -windowName: The
name for the window's title-bar
* -xRes, yRes: The initial resolution of the window
* -colorDepth: 16, 24, or 32, for bits of color.
* -depthBuffer: 16, 24, or 32 bits to use for our Z-buffer
*
-fullscreen: 0
or 1, for initially fullscreen or windowed.
* Return the HWND for this window upon
success, NULL upon failure
**/
HWND CreateGLWindow(
HINSTANCE hInstance,
WNDPROC windowsProc,
char*
windowName,
int xRes,
int yRes,
int colorDepth,
int depthBuffer,
int
fullscreen);
/**
* Kill the openGL
window so that we can safely create a new one.
**/
void KillGLWindow();